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Darts Fella
A pub or league player who wants one table they can read standing at the oche with two darts left and no time to do arithmetic.9 min read · Updated July 2026

Darts Checkout Chart: Every Finish From 170 Down, With a Second Route

170 is the highest checkout on the board — treble 20, treble 20, bullseye — and 110 is the highest you can do in two darts. Seven scores between 2 and 170 cannot be finished in three darts under any combination: 169, 168, 166, 165, 163, 162 and 159. Below 111 the question stops being which route and starts being which double it leaves you on.

By the Darts Fella Editorial Team

170 is the ceiling: treble 20, treble 20, bullseye, and there is no other way to do it. 110 is the highest finish available in two darts — treble 20 then bull. 40 is the highest one-darter, a plain double 20.

Everything between those is arithmetic and preference, and the three tables below cover all of it: every score from 170 down to 2, with a preferred route, a second route that starts on a different bed, whether a two-dart finish exists at all, and the fewest darts the score can possibly take.

Seven numbers can't be checked out in three darts however you arrange them — 169, 168, 166, 165, 163, 162 and 159 — and they're flagged where they sit. Four more can only be done with the bull in the last dart.

One thing worth saying before the tables. Read the chart for the double it leaves you on, not for the route it takes to get there. Two routes to 96 both add up. The one that leaves double 18 rather than double 9 is the one you'll actually convert on a Tuesday night.

  1. Notation, in one line

    Bare numbers are singles. Everything else is prefixed.

    • 20 — single 20
    • T20 — treble 20, worth 60
    • D16 — double 16, worth 32
    • 25 — outer bull, worth 25 and not a double
    • Bull — inner bull, worth 50, and it counts as a double so you can finish on it
    • — — no route exists

    Routes are written in throwing order. Where a route ends on a double, that double is the finish; the darts before it are setup and their order can be swapped without breaking anything.

  2. 170 down to 111: three darts, and the bull does the heavy lifting

    No score in this band has a two-dart finish, because the most you can score with two darts and still land on a double is 110. So every row here is a three-dart plan, and the setup darts are almost always trebles.

    The seven blank rows are the bogey numbers. They're not a chart error and there's no clever route that beats them: the arithmetic simply doesn't close. From 169 your best move is to score down deliberately to a number you like rather than throwing at the treble 20 out of habit.

    ScorePreferred routeAlternative routeDouble leftFewest dartsFlag
    170T20, T20, BullBull3Highest checkout on the board
    169No three-dart finish exists4Bogey number
    168No three-dart finish exists4Bogey number
    167T20, T19, BullT19, T20, BullBull3Bull compulsory
    166No three-dart finish exists4Bogey number
    165No three-dart finish exists4Bogey number
    164T20, T18, BullT19, T19, BullBull3Bull compulsory
    163No three-dart finish exists4Bogey number
    162No three-dart finish exists4Bogey number
    161T20, T17, BullT19, T18, BullBull3Bull compulsory
    160T20, T20, D20T20, Bull, BullD203Cleanest of the big ones
    159No three-dart finish exists4Bogey number
    158T20, T16, BullT19, T17, BullBull3
    157T20, T19, D20T19, T20, D20D203
    156T20, T20, D18D183Only one route
    155T20, T15, BullT19, T16, BullBull3
    154T20, T18, D20T19, T19, D20D203
    153T20, T19, D18T19, T20, D18D183
    152T20, T20, D16T19, T15, BullD163
    151T20, T17, D20T19, T18, D20D203
    150T20, T18, D18T20, Bull, D20D183
    149T20, T19, D16T19, T20, D16D163
    148T20, T16, D20T19, T17, D20D203
    147T20, T17, D18T19, Bull, D20D183
    146T20, T18, D16T19, T19, D16D163
    145T20, T15, D20T19, T16, D20D203
    144T20, T20, D12T18, Bull, D20D123
    143T20, T17, D16T19, T18, D16D163
    142T20, T14, D20T20, Bull, D16D203
    141T20, T19, D12T19, T20, D12D123
    140T20, T16, D16T19, T17, D16D163
    139T20, T13, D20T19, Bull, D16D203
    138T20, T18, D12T19, T19, D12D123
    137T20, T15, D16T19, T16, D16D163
    136T20, T20, D8T19, T13, D20D83
    135T20, T17, D12T19, T18, D12D123
    134T20, T14, D16T19, T15, D16D163
    133T20, T19, D8T19, T20, D8D83
    132T20, T20, D6T19, T17, D12D63
    131T20, T13, D16T19, T14, D16D163
    130T20, T18, D8T19, T19, D8D83
    129T20, T19, D6T19, T20, D6D63
    128T20, T20, D4T19, T13, D16D43
    127T20, T17, D8T19, T18, D8D83
    126T19, T19, D6T20, Bull, D8D63
    125T20, T19, D4T19, T20, D4D43
    124T20, T20, D2T19, T17, D8D23
    123T20, T17, D6T19, T16, D9D63
    122T20, T18, D4T19, T19, D4D43
    121T20, T19, D2T19, T20, D2D23
    120T20, 20, D20T18, Bull, D8D203
    119T20, T17, D4T19, T18, D4D43
    118T20, T18, D2T19, T19, D2D23
    117T20, 17, D20T19, 20, D20D203
    116T20, T16, D4T19, T17, D4D43
    115T20, T17, D2T19, T18, D2D23
    114T20, 14, D20T19, 17, D20D203
    113T20, T15, D4T19, T16, D4D43
    112T20, T16, D2T19, T17, D2D23
    111T20, 19, D16T19, Bull, D2D163
    Scan the fourth column first. If the preferred route leaves you a double you're cold on, take the alternative — the setup is worth changing to get the finish you trust.

    The four bull-compulsory finishes are 170, 167, 164 and 161. Every one of them ends on the inner bull because nothing else fits, and every one of them starts with a treble 20 or treble 19. If you're on one of those and you don't fancy the bull, you're not finishing this turn — score to a number you like instead.

    156 is the odd one out in this band: treble 20, treble 20, double 18 is the only route that exists. There's no plan B to write in the third column.

  3. 110 down to 41: two darts, if the treble goes in

    This is where most legs are actually won. Nearly every score in this band has a two-dart finish, and the preferred route is that finish — a treble to set up, a double to close.

    Seven of them don't: 109, 108, 106, 105, 103, 102 and 99 have no two-dart route at all, so they need three whatever you do. Those seven are the reason experienced players will deliberately leave 100 rather than 101 when they have the choice.

    ScorePreferred routeAlternative routeTwo-dart outFewest dartsFlag
    110T20, BullT20, 18, D16T20, Bull2Highest two-dart finish
    109T20, 9, D20T19, 12, D20None — three darts minimum3No two-dart finish
    108T20, 16, D16T19, 19, D16None — three darts minimum3No two-dart finish
    107T19, BullT19, 18, D16T19, Bull2Bull route
    106T20, 14, D16T20, 10, D18None — three darts minimum3No two-dart finish
    105T20, 5, D20T19, 16, D16None — three darts minimum3No two-dart finish
    104T18, BullT20, 12, D16T18, Bull2Bull route
    103T20, 3, D20T19, 6, D20None — three darts minimum3No two-dart finish
    102T20, 2, D20T19, 5, D20None — three darts minimum3No two-dart finish
    101T17, BullT20, 9, D16T17, Bull2Bull route
    100T20, D2020, T20, D10T20, D202
    99T20, 7, D16T19, 2, D20None — three darts minimum3No two-dart finish
    98T20, D19T16, BullT20, D192
    97T19, D20T20, T7, D8T19, D202
    96T20, D18T19, 7, D16T20, D182
    95T19, D19T15, BullT19, D192
    94T18, D20T20, D17T18, D202
    93T19, D18T20, 17, D8T19, D182
    92T20, D16T18, D19T20, D162
    91T17, D20T19, D17T17, D202
    90T18, D18Bull, D20T18, D182
    89T19, D16T17, D19T19, D162
    88T20, D14T16, D20T20, D142
    87T17, D18T19, D15T17, D182
    86T18, D16T20, D13T18, D162
    85T15, D20T19, D14T15, D202
    84T20, D12T16, D18T20, D122
    83T17, D16T19, D13T17, D162
    82Bull, D16T14, D20Bull, D162
    81T19, D12T15, D18T19, D122
    80T20, D10T16, D16T20, D102
    79T19, D11T13, D20T19, D112
    78T18, D12T20, D9T18, D122
    77T19, D10T15, D16T19, D102
    76T20, D8T12, D20T20, D82
    75T17, D12T19, D9T17, D122
    74T14, D16T18, D10T14, D162
    73T19, D8T11, D20T19, D82
    72T20, D6T16, D12T20, D62
    71T17, D10T13, D16T17, D102
    70T18, D8T20, D5T18, D82
    69T19, D6T15, D12T19, D62
    68T20, D4T16, D10T20, D42
    67T17, D8T19, D5T17, D82
    66T10, D18Bull, D8T10, D182
    6525, D20T19, D425, D202
    64T16, D8T20, D2T16, D82
    63T17, D6T19, D3T17, D62
    62T10, D16T18, D4T10, D162
    6125, D18T19, D225, D182
    6020, D20T16, D620, D202
    5919, D20T17, D419, D202
    58T18, D2Bull, D4T18, D22
    5717, D2025, D1617, D202
    56T16, D416, D20T16, D42
    5515, D2019, D1815, D202
    54Bull, D2T14, D6Bull, D22
    5313, D2017, D1813, D202
    52T16, D2T12, D8T16, D22
    5119, D1611, D2019, D162
    50BullT14, D4T14, D41
    4917, D169, D2017, D162
    4816, D16T12, D616, D162
    4715, D167, D2015, D162
    466, D2014, D166, D202
    4513, D165, D2013, D162
    44T12, D420, D12T12, D42
    4311, D163, D2011, D162
    4210, D1618, D1210, D162
    419, D1625, D89, D162
    Use the fourth column to decide whether to attack. If it reads 'none', you're on a three-dart finish and the first dart is a setup, so throw it at something you can hit rather than at the treble.

    101, 104 and 107 are the bull rows. Treble 17 then bull, treble 18 then bull, treble 19 then bull. They're two-darters on paper and a lot of players quietly treat them as three, because a missed bull from 41 leaves you a mess and a missed treble leaves you nothing worse than a big number.

    The pattern to internalise is the treble-20 ladder: 100 is T20 D20, 96 is T20 D18, 92 is T20 D16, 88 is T20 D14, 84 is T20 D12, 80 is T20 D10, 76 is T20 D8, 72 is T20 D6, 68 is T20 D4 and 64 is T20 D2. Ten finishes, one setup dart, and each one steps the double down by two. Learn that column and you've learned a third of the band.

  4. 40 and below: choose the split rather than inherit it

    Every even number from 2 to 40 is a one-dart finish. What the table below adds is the two things that matter when it isn't your last dart: a deliberate split if you'd rather set up a double you like, and where a miss into the single leaves you.

    That last column is the useful one. From 32, a single 16 leaves 16, which is double 8 — the same shape again. From 30, a single 15 leaves you on 15 and an awkward split. That's the whole argument for the power-of-two doubles.

    ScorePreferred routeAlternative routeWhere a missed single leaves youFewest dartsFlag
    40D208, D16S20 leaves 20 → D101One-dart finish
    3919, D107, D16First dart is already a single2Must split first
    38D196, D16S19 leaves 19 → 3, D81One-dart finish
    375, D1617, D10First dart is already a single2Must split first
    36D184, D16S18 leaves 18 → D91One-dart finish
    3519, D83, D16First dart is already a single2Must split first
    34D172, D16S17 leaves 17 → 9, D41One-dart finish
    3317, D81, D16First dart is already a single2Must split first
    32D1616, D8S16 leaves 16 → D81One-dart finish
    3115, D87, D12First dart is already a single2Must split first
    30D1514, D8S15 leaves 15 → 7, D41One-dart finish
    2913, D85, D12First dart is already a single2Must split first
    28D1412, D8S14 leaves 14 → D71One-dart finish
    2719, D411, D8First dart is already a single2Must split first
    26D1310, D8S13 leaves 13 → 5, D41One-dart finish
    2517, D49, D8First dart is already a single2Must split first
    24D128, D8S12 leaves 12 → D61One-dart finish
    2319, D27, D8First dart is already a single2Must split first
    22D116, D8S11 leaves 11 → 3, D41One-dart finish
    2117, D25, D8First dart is already a single2Must split first
    20D104, D8S10 leaves 10 → D51One-dart finish
    193, D811, D4First dart is already a single2Must split first
    18D92, D8S9 leaves 9 → 1, D41One-dart finish
    179, D41, D8First dart is already a single2Must split first
    16D88, D4S8 leaves 8 → D41One-dart finish
    157, D43, D6First dart is already a single2Must split first
    14D76, D4S7 leaves 7 → 3, D21One-dart finish
    135, D41, D6First dart is already a single2Must split first
    12D64, D4S6 leaves 6 → D31One-dart finish
    113, D41, D5First dart is already a single2Must split first
    10D52, D4S5 leaves 5 → 1, D21One-dart finish
    91, D45, D2First dart is already a single2Must split first
    8D44, D2S4 leaves 4 → D21One-dart finish
    73, D21, D3First dart is already a single2Must split first
    6D32, D2S3 leaves 3 → 1, D11One-dart finish
    51, D23, D1First dart is already a single2Must split first
    4D22, D1S2 leaves 2 → D11One-dart finish
    31, D1First dart is already a single2Must split first; only one route
    2D1S1 leaves 1 — you cannot finish from 1, so the turn is dead1One-dart finish; a single 1 kills the turn
    Column four is why 32 is a better leave than 30 even though 30 is smaller. Work back up the halving chain — 32, 16, 8, 4, 2 — and every miss into the single hands you another double.

    Odd numbers under 41 all need two darts minimum, and the setup dart should be a single you can hit rather than a clever treble. Nobody needs treble 11 to check out 37; a single 5 into double 16 is the same score with a fraction of the risk.

    2 is the cruellest number on the board. The double 1 bed is the same 8 mm-deep strip as every other double, so it is not physically harder to hit. It is the only one where missing inward ends the turn outright: a single 1 leaves you on 1, and 1 cannot be finished at all.

  5. When the first dart misses

    The mistake almost everyone makes is chasing the original plan. You're on 96, you throw at the treble 20 for T20 D18, and the dart lands in the single 20. You are not on 96 any more. You're on 76 with two darts, and 76 is treble 20 into double 8.

    Recompute from the score in front of you, every time. The tables above are built to be re-entered mid-turn, which is why the 'fewest darts' column exists — it tells you instantly whether the leg is still live with the darts you have in hand.

    Three miss patterns are worth having pre-loaded, because they come up constantly. Miss a treble into its single and you've dropped by twice the segment value — a missed T20 leaves you 40 higher than planned. Miss a treble into the neighbouring bed and you've dropped by three times the difference, which from the 20 means the 5 or the 1 and a mess. Miss a double outward and you've scored nothing, which keeps the score intact and is by far the best kind of miss.

    That last point is worth dwelling on. Missing a double thin — outside the wire — costs you nothing but the dart. Missing it inward into the single costs you half the score and usually the leg. If you're going to miss double 16, miss it high.

  6. Busts, and the scores you must not leave

    In 501 double-out you bust the turn if you score more than the remaining total, if you leave exactly 1, or if you reach zero on anything that isn't a double. A bust puts the score back to whatever it was at the start of the turn and any darts left in hand are dead.

    Which makes 1 the number to avoid above all others, and 3 the score most likely to produce it — from 3, a single 1 leaves 2 (fine), but from 2 a single 1 leaves 1 (finished, and not in the good way).

    The odd numbers just above the doubles are the other trap. On 41 with one dart, throwing at the treble is pointless; on 41 with two, a single 9 into double 16 is the route and a single 1 into double 20 is the alternative. What you must not do is throw a dart that can leave you on 1 when a safer split exists.

    Bogey scores work the same way in reverse. Sitting on 169 you can't finish, so the first dart's only job is to leave a number you can. Treble 19 leaves 112. Single 20 leaves 149. Both are finishable; throwing at the treble 20 out of reflex leaves 109, which has no two-dart out, and you've wasted the turn.

  7. Setting up from above 170

    Everything over 170 is a scoring visit, not a finishing one, and the only decision is what to leave. Leave a number from these tables that has a route you've actually practised.

    The conventional targets are 170 or below with an even leave, and preferably one of the treble-20 ladder scores. From 200, three darts at the treble 20 leaves 20 — a one-dart finish. From 180 the same visit leaves nothing at all, which is a bust waiting to happen, so most players will take the 20 down to a leave of 40 or 32 instead of chasing the maximum.

    The rule of thumb that survives contact with a Tuesday league: never leave an odd number if an even one is available for the same or less effort, and never leave one of the seven no-two-dart scores when a neighbouring number will do. Leaving 100 instead of 99 costs you one point and gains you a two-dart finish.

    Print the three tables, put them on the wall next to the board at eye height, and stop reading them within a month. That's the point of them.

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